On 20th Anniversary of the Matrix, MIT Game Industry Veteran To Release The Simulation Hypothesis

“When the Matrix came out in 1999, it was in the realm of science fiction,” said Virk. “In the 20 years since, with the evolution of MMORPGs, Virtual Reality, AR, AI, and Neuroscience, we are getting closer and closer.  In this book, I lay out a clear path from today’s tech to building the Matrix.”

Virk is the founder of Play Labs @ MIT, a video game startup incubator at the MIT Game Lab, and co-founder, advisor and investor in many video game startups including Discord, Telltale Games, Funzio, Gameview, Tapjoy and Sliver.tv.

Pulling together concepts from computer science, artificial intelligence, video games, quantum physics, and both ancient eastern and western religious texts, Virk shows how all of these traditions come together to point to the idea that we may be inside a simulated reality like the Matrix.

Science fiction writers like Philip K. Dick have explored the idea of a simulated reality.  More recently, prominent figures like Elon Musk, and scientists like Neil deGrasse Tyson and others have spoken about the idea. Futurists like Google’s Ray Kurzweil have popularized the idea of downloading consciousness, and Oxford’s Nick Bostrom published a paper in 2003 that concluded we are living in a simulation.

The book explores the history of video game development and brings together arguments from these diverse thinkers. The Simulation Hypothesis is for computer scientists, science fiction fans, video game enthusiasts, and spiritual seekers looking to understand the nature of reality.

The book includes endorsements by Noah Falstein, Tessa B. Dick, Jacques Vallee, Dannion Brinkley, Brent Bushnell and Diana Walsh Pasulka. The book is available for pre-order now and will be released on March 31, 2019.  https://www.amazon.com/dp/B07M81F1KG, or visit the authors website at www.zenentrepreneur.com.

Contacts: 
Rizwan Virk – riz@alum.mit.edu
or
Katharine Carroll – ktc2000@gmail.com 

SOURCE Rizwan Virk

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